Traditionally in Souls games, these seemingly impossible sections are clear indicators that there is a hidden shortcut or way around, and that's mostly true in The Ringed City. But even in the non-gauntlet sections, enemy density is much higher than in the earlier games and there is almost no time to stop and take in the view. The Ringed City is too often full of frustrating gauntlets to run, where powerful foes overlap and the only two choices are to either slowly and tediously clear the area, or sprint through and hope for survival.
Unfortunately, one of the ways recent Souls products have accomplished this is by simply multiplying the sheer number of enemies in any given area. Giants able to raise an army of archers fits the bill, or headless hulks spun out of thorny brambles wielding mammoth scimitars will also do nicely. After three Dark Souls games and Bloodborne, veteran players have become accustomed to From's tricks and techniques, challenging the creators to raise the overall difficulty of their games and/or finding new ways to confound the players' skills.